Digital Collage as an Artistic Strategy - Designing and Implementing 3D Collage Environments for an Experimental Animated Short Film
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
Prof. Carla Heinzel
nein
Die Intensivierung von Emotionen durch Komposition, Farbe und Kamera in sich mit Trauma beschäftigenden 2D-Animationen: Wie man Trauma behandelnde oder thematisierende Einstellungen angemessen arrangiert, um die Emotionen des Charakters im Auge des Betrachters zu verstärken
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Thomas Schneider-Trumpp
nein
Imitating Muscle Deformation for Game Rigs in Unity Through Performance Saving Deformers
WS 2020
Animation & Game
Bachelor
Prof. Dr. Frank Gabler
Prof. Katharina Kafka
nein
Spacial Design and Landscape Architecture in a Virtual Game World, Implementing Common Design Principles as Tools for Narration and Worldbuilding
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
Prof. Boris Kunkel
nein
IP Development Through Worldbuilding, Exploring the Possibilities of Character Design as a Vector for Product Identity
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
LB Thomas Nickel
nein
Konzeption und Realisation eines 3D Game Character Modells: Übertragung der Wahrnehmung von Körpervolumen und räumlicher Tiefe eines 2D Konzepts in ein 3D Modell
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Thomas Nickel
nein
Comparison of Splining Methods in 3D Animation to Conclude Universal Principles and Case Specific Methods
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
Prof. Katharina Kafka
nein
Native VR Prototyping: Designing and Evaluating the Use of a Custom Runtime Block-Out Tool for Designing Levels in VR
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Fabio Strenger
nein
Creating a Coherent Look for 2D Animation in a 3D Environment within a Short Period of Time
WS 2020
Animation & Game
Bachelor
LB Manuel Köster
Prof. Tilmann Kohlhaase
nein
Spatial Design for Virtual Reality Games - Developing Methods to Design and Implement Narrative Elements in a "Lost Place" Game Environment
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
N. N.
nein
Bringing VR Game Sound to Life for Players that are Hard of Hearing
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Thomas Nickel
nein
Creating an Immersive Horror Game Experience by Simplifying the Gameplay Elements and Reducing Interactivity
WS 2020
Animation & Game
Bachelor
Prof. Wilhelm Weber
LB Thomas Nickel
nein
Utilization if Quill Models for Game Development with a Focus on Performance
WS 2020
Animation & Game
Bachelor
Prof. Carla Heinzel
Prof. Boris Kunkel
nein
How Representational Strategies are Used for Displaying Trauma and Traumatic Experiences in Animation
WS 2020
Animation & Game
Bachelor
Prof. Boris Kunkel
Prof. Tilmann Kohlhaase
nein
Character Design Development in Cooperation with a Community