Comparison of Splining Methods in 3D Animation to Conclude Universal Principles and Case Specific Methods
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
Prof. Katharina Kafka
nein
Native VR Prototyping: Designing and Evaluating the Use of a Custom Runtime Block-Out Tool for Designing Levels in VR
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Fabio Strenger
nein
Creating a Coherent Look for 2D Animation in a 3D Environment within a Short Period of Time
WS 2020
Animation & Game
Bachelor
LB Manuel Köster
Prof. Tilmann Kohlhaase
nein
Spatial Design for Virtual Reality Games - Developing Methods to Design and Implement Narrative Elements in a "Lost Place" Game Environment
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
N. N.
nein
Bringing VR Game Sound to Life for Players that are Hard of Hearing
WS 2020
Animation & Game
Bachelor
Prof. Tilmann Kohlhaase
LB Thomas Nickel
nein
Creating an Immersive Horror Game Experience by Simplifying the Gameplay Elements and Reducing Interactivity
WS 2020
Animation & Game
Bachelor
Prof. Wilhelm Weber
LB Thomas Nickel
nein
Utilization if Quill Models for Game Development with a Focus on Performance
WS 2020
Animation & Game
Bachelor
Prof. Carla Heinzel
Prof. Boris Kunkel
nein
How Representational Strategies are Used for Displaying Trauma and Traumatic Experiences in Animation
WS 2020
Animation & Game
Bachelor
Prof. Boris Kunkel
Prof. Tilmann Kohlhaase
nein
Character Design Development in Cooperation with a Community
WS 2020
Animation & Game
Bachelor
Prof. Carla Heinzel
Prof. Wilhelm Weber
nein
Optimizing Rigid Body Destruction Workflows for VFX Production
WS 2020
Animation & Game
Bachelor
Prof. Dr. Martin Leissler
Prof. Tilmann Kohlhaase
nein
Development of an Interactive Style Guide Environment for a Cooperative 3D Puzzle Game to Increase the Visual Accessibility and Quality of the Art Content
WS 2020
Animation & Game
Bachelor
Prof. Boris Kunkel
Prof. Katharina Kafka
nein
Visual Representation of Surfaces and Materials as a Storytelling Element in Virtual Reality Games
WS 2020
Animation & Game
Bachelor
Prof. Katharina Kafka
Prof. Carla Heinzel
nein
Creating a 3D Motion Graphics Short Film by Use of Data Visualization
WS 2020
Animation & Game
Bachelor
Prof. Carla Heinzel
Prof. Katharina Kafka
nein
Advantages and Disadvantages of VR Locomotion Techniques for a Slow-Paced Standing Experience
WS 2020
Animation & Game
Bachelor
Prof. Dr. Frank Gabler
Prof. Dr. Martin Leissler
nein
Efficient High-Quality PBR Material Generation from Reusable Small-SCALE 3D Assets